@inproceedings{10.1145/3641825.3689691, author = {Dietz, Dennis and Berger, Fabian and Ou, Changkun and Chiossi, Francesco and Graeber, Giancarlo and Butz, Andreas Martin and Hoppe, Matthias}, title = {VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars}, year = {2024}, isbn = {9798400705359}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3641825.3689691}, doi = {10.1145/3641825.3689691}, abstract = {Physical training in virtual environments, such as VR, has gained popularity, especially due to the coronavirus pandemic. VR training offers new opportunities compared to traditional methods, including the use of different perspectives, mirrors, and avatars to enhance the understanding of personal movements. However, the interaction of these elements has been less studied. To address this, we developed VReflect, a VR environment that uses mirrors and avatars as virtual self-visualization techniques (VSVT) to improve self-awareness during movement training. In a preliminary study on learning beginner karate movements, we tested four combinations of perspectives and VSVTs. The results indicate that neither first-person nor third-person perspectives can be universally recommended, which is in alignment with previous work. Interviews revealed a preference for the traditional combination of mirrors and first-person perspective.}, booktitle = {Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology}, articleno = {75}, numpages = {3}, location = {Trier, Germany}, series = {VRST '24} }