Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 FlashGameCommunicator
de.maxmaurer.FlashGameCommunicator This class provides an interface to the FlashGameCommunicator Server used in the Blockparktikum MultimediaProgrammierung 2008 at the Media Informatics Group at the Ludwig-Maximilians-Universität in Munich, Germany.
 GameEvent
de.maxmaurer.FlashGameCommunicator.Events FlashGameCommunicator - GameEvent

This class contains the Event fired every time an Eventchange happens within the FlashGameCommunicator.

Each event carries a different number of parameters which are listed below, which of these parameters contain values depends on the Event-Type as well as the messageType

An event listener can be bound to six different types of Events that may happen:

  • CONNECTED The connected-event is fired when the connection to the FlashGameCommunicator-Server has been established.
  • DISCONNECTED The disconnected-event is fired when the connection to the server is ended or when the connection is lost by unknown reason
  • MESSAGE Message events are the only events that happend without a prior call to the FlashGameCommunicator-API.