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Publication Details

Jaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Markku Turunen
Omnidirectional Video in Museums -- Authentic, Immersive and Entertaining
In: Cheok A., Inami M., Romão T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science, vol 10714. Springer, Cham. (bib)
  Omnidirectional video (ODV) is a medium that offers the viewer a 360-degree panoramic video view of the recorded setting. In recent years, various novel platforms for presenting such content have emerged. Many of these appli- cations aim to offer an immersive and interactive experience for the user, but there has been little research on how immersive these solutions actually are. For this study, two interactive ODV (iODV) applications were evaluated: a CAVE system and a head-mounted display (HMD) application. We compared the users’ expectations and experience and the level of immersion between these systems. Both indoor and outdoor recorded environments were included. First, the results indicate that the user’s experiences with these applications exceed their expecta- tions greatly. Second, the HMD application was found to be more immersive than the CAVE system. Based on the findings of this study, both systems seem to have a great potential for presenting ODV content, thus offering the user an immersive experience for both indoor and outdoor content.
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