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Oliver Hein, Philipp A. Rauschnabel, Mariam Hassib, Florian Alt
Sick in the Car, Sick in VR?: Understanding how Real-World Susceptibility to Dizziness, Nausea and Eye Strain Influences VR Motion Sickness
In INTERACT '23: Proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction. September 02, 2023. Springer Nature, Cham, Switzerland. (bib)
  A substantial number of Virtual Reality (VR) users (studies report 30-80%) suffer from cyber sickness, a negative experience caused by a sensory mismatch of real and virtual stimuli. Prior research proposed different mitigation strategies. Yet, it remains unclear how effectively they work, considering users’ real-world susceptibility to motion sickness. We present a lab experiment, in which we assessed 146 users‘ real-world susceptibility to nausea, dizziness and eye strain before exposing them to a roller coaster ride with low or high visual resolution. We found that nausea is significantly lower for higher resolution but real world motion susceptibility has a much stronger effect on dizziness, nausea, and eye strain. Our work points towards a need for research investigating the effectiveness of approaches to mitigate motion sickness so as not to include them from VR use and access to the metaverse.
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