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Paul Holleis, Matthias Kranz, Anneke Winter, Albrecht Schmidt
Playing with the Real World
Journal of Virtual Reality and Broadcasting, JVRB, ISSN 1860-2037, April, 2006 (bib)
  In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling graphical applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. We show two examples, one from a pervasive gaming background and one from an installation in an office setting.
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