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Raphael Wimmer
Grasp Sensing for Human-Computer Interaction In Proceedings of the Fifth International Conference on Tangible and Embedded Interaction (TEI'11), Funchal, Madeira, Portugal, Jan. 2011 (bib) |
The way we grasp an object depends on several factors, e.g. the intended goal or the handâs anatomy. Therefore, a grasp can convey meaningful information about its context. Inferring these factors from a grasp allows us to enhance interaction with grasp-sensitive objects. This paper highlights grasping as an important source of meaningful context for human-computer interaction and gives an overview of prior work from other disciplines. This paper offers a basis and framework for further research and discussion by proposing a descriptive model of meaning in grasps. The GRASP model combines five factors that determine how an object is grasped: goal, relationship between user and object, anatomy, setting, and properties of the object. The model is validated both from an epistemological perspective and by applying it to scenarios from related work. |