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Volumetrische Smoke Simulation mit Z-Buffer und Parallax Occlusion Mapping
PA/BA/MA/DA
Status
finished
Advisor
Dr.-Ing. Wolfgang Höhl
Professor
Prof. Dr. H. Hußmann
Keywords
Nebelsimulation
,
Smoke Simulation
,
Soft Particle Systems
,
Parallax Occlusion Mapping
,
Z-Buffer
,
Unity3D
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| Last modified on 2020-04-11 by Changkun Ou (rev 35667)