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On-the-fly Mesh Streaming

BT/MT

Status open
Student N/A
Advisor Changkun Ou
Professor Prof. Dr. Andreas Butz

Task

Description

Today's gigabyte-sized polygon meshes can hardly be completely loaded into the main memory. Unfortunately, the current mesh format are designed to store either dense vertex buffer or index buffer that does not offer enough connectivity information so there are addtional cost for constructing the mesh and require even more memory to load it.

Because of the developments in mobile networking, latency issue of loading remote content from the cloud has been improved a lot, and thus it is interesting to see how to optimize and streaming meshes over the network for further processing in real time.

Tasks

  • Design a mesh format for streaming purpose
  • Implement a mesh loader and exporter for the designed format
  • Profile and benchmark the bottleneck of the designed mesh format
  • Summarize your findings in a thesis and presenting them to audiences

Requirements

  • Good communication skills in English
  • Have experience or projects using OpenGL and C++ (or Go)
  • General knowledge about computer graphics

Initial Readings

  • Hoppe, Hugues. "Progressive meshes." Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. 1996.
  • Isenburg, Martin, and Peter Lindstrom. "Streaming meshes." VIS 05. IEEE Visualization, 2005. IEEE, 2005.

Useful Link

  • Information on Bachelor Theses
  • Thesis Template

Keywords

Computer Graphics, 3D Modeling, Geometry Processing
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– Impressum – Privacy policy – Contact  |  Last modified on 2020-04-11 by Changkun Ou (rev 35667)