Communicating via Traces in VR/ VR specific Traces
bachelor thesis
Status | in progress |
Student | Seyda Yildiz |
Advisor | Linda Hirsch, Ceenu George |
Professor | Prof. Dr. Andreas Butz |
Task
Our real, physical environment shows traces everywhere of how we use it. Those traces can serve as memory cues and indicate prior interaction or user behaviors. Hence, they are signs of prior experiences. VR environments or objects currently do not include such traces of use and it is unclear how to represent traces of use in a virtual environment. This disconnects the virtual space from the experiences that we make in it. In this thesis, we want to explore ways to use traces in VR, either for asynchronous communication or for the effect of aging VR environments.
Tasks:
- Develop a social VR environment .
- Adapt these prototypes and develop a dynamic and aging VR environment that represents the user experiences and interactions.
- Conduct a user study on this prototype to evaluate its success based on pre-defined measures.
Requirements:
- Experience in either VR programming, C# or 3D modeling.
- Basic knowledge of user research.
Suggested Reading:
- Anotnella Carassa, Francesca Morganti and Maurizio Tirassa. "A situated cognition perspective on presence." 2005.
- Holly Robbins, Elisa Giaccardi and Elvin Karana. "Traces as an Approach to Design for Focal Things and Practices." 2016.
- Tom Fisher. "What we touch, touches us: materials, affects and affordances."2004.