Essays zur Übung Mensch-Maschine-Interaktion 1
- Anna Andrushko: User Interfaces for People with Disabilities
- Michael Jürgens: The Use of Rapid Prototyping for Interface Design
- Daniel Bertram: The Use of Rapid Prototyping for Interface Design
- Tanja Hanauer: The Use of Rapid Prototyping for Interface Design
- Kevin Wiesner: The Use of Rapid Prototyping for Interface Design
- Zhang Qiwen: Paper Prototyping
- Robin Promesberger: Paper Prototyping
- Günther Obexer: Paper Prototyping
- Andreas Werner: Extreme Programming und User Interfaces
- Miriam Burger: Agile / Extreme Programming (XP) and User Interfaces
- Bernhard Frauendienst: Brain-Computer-Interfaces - Ein Überblick
- Anselm Bauer: Location Aware User Interfaces
- Michael Oberschmied: GPS Technology
- Andreas Rogge Solti: GPS Technology
- Andreas Lodde: GPS-Technologie
- Nino Ulsamer: Überblick über Lokalisierungs-Technologien in Ubiquitous Computing
- Johannes Huber: Tag-Clouds For Search And Navigation
- Dariya Sharonova: Stylus Based Text Input Technologies
- Nihad Zehic: Touchscreen Technologien
- Michael Kellerer: Computer Interaction Flaws in Movies
- Wolfgang Jacobi: Common Misconceptions in Movies about Computers
- Nico Grupp: Common Misconceptions in Movies about Computers
- Eva Moutschka: Computer Interaction Flaws in Movies
- Tatiana Mitrokhina: Common Misconceptions in Movies about Computers
- Felix Lauber: Wearable Interfaces / Wearable Computing
- Florian Huber: Wearable Computing
- Younes Alj: Wearable Interfaces / Werable Computing
- Sonja Finkenzeller: Wearable Interfaces / Wearable Computing
- Markus Mauder: Context-Aware Applications, Computing in Context
- Marcel Michelmann: Context-Aware Applications, Computing in Context
- Alina Hang: Applications Using RFID
- Sebastian Löhmann: RFID Technologie
- Tilman Dingler: Applications using RFID
- Tanja Herting: Applications using RFID Technology
- Kristijan Simic: In-Car User Interfaces
- Carsten Ainsworth: In-Car-User-Interface
- Sven Richter: Efficient Pen Interfaces
- Christian Köpke: Indoor Location Systems
- Philip Lorenzi: Indoor Location Systems
- Giovanni Alunni: Indoor location systems
- Silvia Peter: Informationsvisualisierung in der Modernen Kunst
- Julia Küfner: Exertion Interfaces
- Susanne Keck: Touchscreen Technologies
- Robert Meyer: Optical Illusions and their use in HCI
- Jennifer Buettgen: Territoriality in Collaborative Tabletop Workspaces
- Florian Schulz: Pointing and Selecting in Augmented Reality
- Simon Lutzenberger: Geschichte und Typen von (Computer-) Tastaturen
- Bastian Schildbach: Die Geschichte und Arten der Computertastatur
- Martin Knobel: Geschichte und Atren der Computertastaturen
- Dariya Shabalina: Geschichte und Klassen der Computer Tastatur
- Andreas Möller: Overview of Mobile Phone Programming IDEs
- Michael Reiter: Performance Art with Computer Support
- Anette Grimm: Classic Waterfall Model in Software Engineering
- Doris Hausen: Classic Waterfall Model in Software Engineering
- Max Maurer: Software Engineering - The Classic or Unmodified Waterfall Model
- Wolfgang Reithmeier: Directional and Focused Sound
- Tobias Konda:User Interface Innovations in Mac OS X
- Guray Duyar: User Interface Innovations in Mac OS X
- Michael Hauser: User Interface Innovations in MAC OS X
- Vasilica Gate: Location Aware User Interface
- Sonja Böhm: Overview of tracking technologies in Ubiquitous Computing
- Hendrik Richter: How does Eye-Tracking Work?
- Sascha Gebhardt: Software Applications Using Eye Tracking Technology
- Simon Stusak: Eye Tracking
- Matthew Ehilawa: Eyetracking
- Sven Koch: Eyetracking
- Corinna Ragutt: Gulf of Evaluation and its Effect on User Interface Design