Workshop Sketching with Hardware - Design of interactive Systems
Lecturers: Dr. Sebastian Feger
Contact: swh ät um.ifi.lmu.de
Hours per week: 4
ECTS credits: 6
Language: English
News
- 20.07.2023 This page is still under development, all content may be subject to change.
Dates and Locations
TBD
Module
Applicable to students seeking to fulfill requirements for a minor media informatics (Nebenfach Medieninformatik), e.g. students of Arts and Multimedia (KuMM). !IMPORTANT! Students of informatics and media informatics select the course SWH-I
Contents
Students in this course learn about the basics of electronics, circuit design, microcontroller programming, and physical prototyping. The students apply this knowledge by designing a smart object.
- Build basic circuits connected to the microcontroller
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- Output: LEDs, servos, motors, speakers, displays
- Input: buttons, dials, light sensitive resistors, accelerometer, distance sensors
- Program and debug MicroPython on ESP32 / Raspberry Pi Pico
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- Input, Output
- Networking
Course Structure
- Phase I: Introduction to electronics and microcontroller programming. As part of this phase, the students are asked to research and present one specific topic or hardware component. Further, students are asked to complete tasks that correspond to the weekly session content.
- Phase II: This phase is initiated with an ideation session in which groups of students create project ideas related to a specific theme. In this phase, the groups work on implementing their projects in the form of a smart object. The groups receive access to our wood workshop and electronics lab during the lecture period.
SWH Wiki
- You can find additional information about the course and the course content here: http://sketching-with-hardware.org. We have created a number of tutorial pages (see sidebar and main page) and SWH videos. Please note that the Wiki is still under development and changes frequently. If you experience any issues, please contact us: swh ät um.ifi.lmu.de.
Registration
TBD
Remark
Please note that due to the engaging nature of the group projects, students often spend more than the allocated time on the development of their prototypes.