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Home > Research

Research

Work Groups Media Informatics and Human-Machine-Interaction


Mission statement The Media Informatics and Human-Computer Interaction working group consists of two chairs: the Chair of Applied Computer Science and Media Informatics and the Chair of Human-Computer Interaction. Both chairs conduct research at the intersection of human behaviour and computational systems. This includes a wide range of topics such as novel interaction technologies, development methodologies, and applied case studies. We aim to disseminate our work at an international level and therefore target leading scientific publication venues. In parallel, we maintain close collaborations with local companies for applied research.



To get a first impression of our work, the following section provides some examples of current research topics and related questions. For more detailed information as well as publications, however, please visit the personal websites of our colleagues.

  • Research on Virtual, Augmented and Mixed Reality
    • Research on training support during sport
    • MR, VR and AR in the car: concepts for interaction as well as for safety and comfort
    • Applying augmented reality for learning

  • Research on the Intersection between Artificial Intelligence and User Experience Design
    • Modelling human behaviour patterns for the next generation of interactive systems using machine learning

  • Affective Computing
    • Recognition and visualisation of affective states from non-verbal communication (body language, spatial behaviour, etc.)
    • Emotion recognition focusing on stress detection
    • Processing speech signals and recognising verbal emotions

  • Human-Centered Security and Privacy
    • Social Engineering & Human-Centered Attacks
    • Security & Privacy in Virtual, Augmented and Mixed Reality
    • Tangible Security & Privacy Interfaces
    • Behavioral Biometrics
    • Public Security User Interfaces
    • Personalized Security and Privacy User Interfaces

  • Use of Ubiquitous Mobile Devices
    • Adaptive mobile applications based on sensor data while preserving user privacy
    • Mobile technologies for the prevention, detection, and intervention of depressive moods
    • Impact of ubiquitous technologies on presence and general well-being

  • Research on new Interaction Concepts
    • Eye tracking for human-computer interaction
    • Tangible User Interfaces for collaborative learning
    • Tangible interaction for creative learning (e.g., drawing, music composition)

  • Human-Robot-Interaction & Social Robots
    • Human-Robot-Interaction concepts
    • Smart Home environments with room assistants

  • Technical Solutions supporting self-reflection processes
    • Decision Support Systems for study and career guidance
    • Digital Well-Being

  • Urban Interaction Design
    • Developing design strategies for outdoor interfaces that enrich city history and art

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Impressum – Privacy policy – Contact  |  Last modified on 2025-12-06 by Florian Alt (rev 45228)