Research
Work Groups Media Informatics and Human-Machine-Interaction
Mission statement The Media Informatics and Human-Computer Interaction working group consists of two chairs, the Chair of Applied Computer Science and Media Informatics and the Chair of Human-Computer Interaction. Both carry out research on the borderline between human behavior and machine computation. This comprises a large range of topics, including novel interaction technologies, development methodologies and application case studies. We have the goal to make our work visible at an international level and therefore target international research publication media. In parallel we maintain a number of research contacts to local companies for applied research.




To get a first impression of our work, the following section provides some examples of current research topics and related questions. For more detailed information as well as publications, however, please visit the personal websites of our colleagues.
- Research on Virtual, Augmented and Mixed Reality
-
- Research on training support during sport
- MR, VR and AR in the car: concepts for interaction as well as for safety and comfort
- Applying augmented reality for learning
- Research on the Intersection between Artificial Intelligence and User Experience Design
-
- Modelling human behaviour patterns for the next generation of interactive systems by using machine learning
- Affective Computing
-
- Recognition and visualisation of affective states from non-verbal communication based on body language, spatial behaviour, etc.
- Emotion recognition focusing on stress detection
- Processing speech signals and recognising verbal emotions
- Use of Ubiquitous Mobile Devices
-
- How can sensor capabilities of mobile devices be used for adaptive applications without compromising the user's privacy at the same time?
- How can technology contribute to the prevention, detection and intervention of depressive moods? As smartphones have become a part of our daily lives, they hold great potential to reflect the user's behaviour and mental health and provide early warning
- How do ubiquitous technologies influence our presence and general well-being in the real world?
- Research on new Interaction Concepts
-
- Eye tracking for human-computer interaction
- Tangible User Interfaces for collaborative learning
- Tangible interaction for creative learning, such as drawing and music composition
- Human-Robot-Interaction & Social Robots
-
- Human-Robot-Interaction concepts
- Smart Home environments with room assistants
- Technical Solutions supporting self-reflection Processes
-
- Decision Support Systems in the context of study and career choice
- Digital Well Being
- Urban Interaction Design
-
- Developing design strategies for embedding outdoor interfaces to revitalise and enrich the city's history and art