Praktikum VR Programmierung Unity
Lecturer: Prof. Sven Mayer
Person in Charge: Yannick Weiss,Verena Winterhalter
ECTS-Credits: 6
Module: Modul: Vertiefende Themen: P 1, P 2, WP 9, WP 12, WP 15, WP 26, WP 27 (MA INF PStO 2022); P 1, P 3, P 5, WP 3, WP 9 (MA MI PStO 2022); P 6, P 9, WP 3, WP 6 (MA MCI PStO 2022);
WP 48, WP 51, WP 52 (BA INF PStO 2022); WP 26, WP 29, WP 30 (BA MI PStO 2022)
Syllabus
The practical provides an introduction to network and interaction programming for fully immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) using Unity3D. During the semester, the theoretical foundations of VR and basics of programming for VR applications will be learned in by-weekly lectures. The practical will be accompanied by a group project spanning the semester and an additional block-week in the lecture-free period, during which the projects will be finalized and presented.
VR hardware will be provided. A laptop is required to participate in the tasks throughout the semester.
Basic knowledge of C# or prior experience with Unity3D is necessary.
Schedule
- Dates: Mondays, 4-6 pm c.t. (biweekly)
- Location: Frauenlobstr. 7A, Room 357
Date | Time | Topic |
---|---|---|
TBD | TBD | Introduction |
28.07.2025 | 09:00-18:00 | Hackathon |
29.07.2025 | 09:00-18:00 | Hackathon |
30.07.2025 | 09:00-18:00 | Hackathon |
31.07.2025 | 09:00-18:00 | Hackathon |
01.08.2025 | 09:00-18:00 | Hackathon |
04.08.2025 | 09:00-18:00 | Hackathon & Final Presentations |
Grading
The grade is based on a presentation and a written paper.
- The presentation must last 10-20 minutes.
- The paper must contain 20,000 - 30,000 characters using the LaTex template
Registration
Interested students can apply for this practical course via the central registration process. Details on this will be published via institute's communication channels. Signing up for this course directly is not possible.