Body- and Hand-Aware In-Environment Selection Techniques
BAMA
Status | in progress |
Advisor | Jan Leusmann, Prof. Dr. Sven Mayer |
Professor | Prof. Dr. Sven Mayer |
Task
The goal of this work is to get an overview of the vast variety of selection methods in smart environments, mixed reality, and VR. Through a literature review, the first step is to select a handful of selected methods. Therefore, in the next step, these interactions need to be implemented, to allow them to be compared in a lab study. Here, the aim is to compare these technologies with respect to measurements such as accuracy, speed, immersion, presence, and their effect on the embodiment.
You will:
- Perform a literature review
- Investigate different selection methods for VR focusing on e.g., controller vs. controller less, absolute vs. relative, feedback vs. no feedback
- Implement the study application
- Conduct the user study
- Study data analyse and propose design guidelines
- Record video up to 5min long explaining the thesis
- Summarize your findings in a thesis and presenting them to an audience
- (Optional) co-writing a research paper
You need:
- Strong communication skills in english
- Knowledge of human tracking techqniues (e.g., OptiTrack)
- Good knowledge of running studies
- Good knowledge of implementation most likely using Unity
References
- The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments
- Modeling Distant Pointing for Compensating Systematic Displacements
- Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality
- EyePointing: A Gaze-Based Selection Technique
- Improving Humansâ Ability to Interpret Deictic Gestures in Virtual Reality