Offene Themen für Projekt- und Diplomarbeiten
Weitere Webseiten mit Themen
- Themen am Institut für Rundfunktechnik (IRT) zu Multimedia-Technologien (SIP, RTSP, UPnP, DVB). Bei Interesse wenden Sie sich an Raphael Wimmer.
- Themen am Institut für Wirtschaftsinformatik und Neue Medien für Studierende mit Nebenfach Medienwirtschaft. Eine Betreuung durch die BWL ist nach Absprache mit dem Prüfungsausschuss kein Problem.
Freie Themen
Auf dieser Webseite sind freie Bachelor-, Projekt- oder Diplomarbeitsthemen bei unseren Mitarbeitern zu finden. Am Anfang jeder Zeile ist angegeben für welchen Typ von Arbeit sich das Thema eignet. Ein Klick auf ein Thema bringt weitere Informationen.
Show only: bachelor theses, master theses, project theses, diploma theses, PWAL,| Type | Advisor | Title |
|---|---|---|
| BT/MT | Dr. Alexander De Luca |
Using Ninja Cursors for Password-entry
Ninja Cursors sind ein Verfahren, um auf großen Displays möglichst schnell Schaltflächen zu erreichen. Dabei wird der Mauscursors des Nutzers x-fach kopiert und nimmt so eine große Fläche des Bildschirms ein. In dieser Arbeit soll dieses Konzept abgewandelt werden. Während der Nutzer die Maus bewegt, um auf einer virtuellen Tastatur sein Passwort einzugeben werden andere Mauscursor angezeigt, um einen Angreifer zu verwirren.
Details |
| BT | Dr. Alexander De Luca, Emanuel von Zezschwitz |
Evaluierung verschiedener Dialogsysteme zur Stimmauthentifizierung
Diese Arbeit findet in Zusammenarbeit mit der Firma Voicetrust statt. Die Aufgabe besteht darin verschiedene Arten von Dialogsystemen zur Authentifizierung mit der Stimme zu evaluieren und das bestehende System dadurch zu verbessern. Die Aufgaben gliedern sich wie folgt:
Details |
| BT/MT/PT/DT | Linshu Duan |
Model-based designing and testing of infotainment system HMIs (AUDI AG)
Automotive Infotainmentsysteme nehmen immer mehr Funktionalitäten an. Das Volumen und die Komplexität ihrer HMIs (Human-Machine Interface) haben s ich in den letzten Jahren signifikant erhöht. HMI-Fehler sind ein wesentlicher Bestandteil aller Infotainmentsystem-Fehler. Aufgrund der hohen Zahl an Ha rdware, Software-, Länder- und Sprachen-Varianten eines Infotainmentsystems ist eine hohe Testabdeckung das gemeinsame Ziel vieler Automobil-Hersteller. Modell-basiertes Testen stellt eine gute Lösung dar, um die Testabdeckung zu erhöhen und gleichzeitig die Kosten akzeptabel zu halten. Es entstehen im Rahmen einer Doktorarbeit bei AUDI AG Themen, die für ein Praktikum, eine Projektarbeit oder eine Abschlussarbeit geeignet sind. D ie Verbindung der Themen ist für ein Praktikum oder Projektarbeit und anschließenden Abschlussarbeit besonders geeignet. Aufgabenbereiche:
Gewünschte Vorkenntnisse:
Durchführung:
Details |
| PT/BT | Sven Kratz |
ShoeSense Demo
IntroductionShoeSense is a wearable interface for mobile devices that consists of a shoe-mounted depth sensor pointing upward at the wearer. Shoesense can recognize a range of hand gestures, that enable the user to quickly perform frequent operations without reaching for the phone, discretely perform operations without disturbing others and enhance operations on mobile devices while supporting accessbility. Research QuestionIn this Projektarbeit / Bachelorâs Thesis you will have the opportunity to implement a series of demonstrator applications for the existing ShoeSense prototype that is due to be presented at the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2012 in Austin, Texas. To accomplish this you are also required to extend and refine the existing prototype to be presentable at that venue. The demo applications are intended to further underline the feasibility of our approach and may also be used to assist field studies of our system while on demonstration at CHI. TasksWhile working on this thesis, the student will be expected to complete the following tasks:
Requirements
Basic PlanningThe thesis / projektarbeit should be completed within a three month (approx. 12 weeks) time frame:
Details |
| PT/BT | Henri Palleis |
Prototyping Hybrid Musical Interactions on Tablet Devices: Pressure Sensing
There is a great variety of applications targeting the creation of music on mobile computing platforms. These applications range from emulated instruments to complex multi-track recording and editing systems. However, the interaction is usually restricted to simple touch input. The lack of haptic feedback and the absence of pressure sensing create an input bottleneck, an unbalance between powerful sound processing and poor handling. While there have been various approaches to extend the input capabilities by exploiting the sensors embedded in modern mobile devices, little work has been done to investigate the use of tangibles in combination with mobile devices in order to create new possibilities for expressive interaction within music creation contexts. The goal of this thesis is to prototype a tangible object which allows for expressive musical interaction by implementing a pressure sensing mechanism. Research Questions
Tasks
Requirements
Details |
| PT/BT | Henri Palleis |
Prototyping Hybrid Musical Interactions on Tablet Devices: Tactile Feedback
There is a great variety of applications targeting the creation of music on mobile computing platforms. These applications range from emulated instruments to complex multi-track recording and editing systems. However, the interaction is usually restricted to simple touch input. The lack of haptic feedback and the absence of pressure sensing create an input bottleneck, an unbalance between powerful sound processing and poor handling. While there have been various approaches to extend the input capabilities by exploiting the sensors embedded in modern mobile devices, little work has been done to investigate the use of tangibles in combination with mobile devices in order to create new possibilities for expressive interaction within music creation contexts. The goal of this thesis is to prototype a tangible object which gives users tactile feedback in musical tasks. Research Questions
Tasks
Requirements
Details |
| PT/BT | Henri Palleis |
Prototyping Hybrid Musical Interactions on Tablet Devices: Multisided Tangibles
There is a great variety of applications targeting the creation of music on mobile computing platforms. These applications range from emulated instruments to complex multi-track recording and editing systems. However, the interaction is usually restricted to simple touch input. The lack of haptic feedback and the absence of pressure sensing create an input bottleneck, an unbalance between powerful sound processing and poor handling. While there have been various approaches to extend the input capabilities by exploiting the sensors embedded in modern mobile devices, little work has been done to investigate the use of tangibles in combination with mobile devices in order to create new possibilities for expressive interaction within music creation contexts. Usually, the interaction in musical tabletops is limited to rotating and moving objects on a two-dimensional surface. The goal of this thesis is to prototype a tangible object which augments the simple rotation of tangible objects by designing objects with touch-sensitive surfaces. Rotating these objects should affect different musical parameters depending on where users grab them. Research Questions
Tasks
Requirements
Details |
| DT/MT | Henri Palleis |
Distance Piano Teaching: The Progression of Dynamics
Distance piano teaching is a nascent field of research. Past research projects have investigated the transmission of information concerning pressed keys and pedals or hand posture. It has been shown that displaying the hands of the teacher within the reference frame of the students piano leads to an improved learning performance. The goal of this work is to develop a real-time communication concept, which helps students and teachers to jointly work on the progression of dynamics in musical pieces. Research QuestionCan a visual display of the dynamic progressions of teachers and students enhance the learning process? Tasks
Requirements
Details |
| BT/DT/MT | Hendrik Richter, Dr. Aurélien Tabard |
Design of a Pen with Haptic Feedback for Tabletops
The aim of this project is to explore the design of digital pen for tabletops with haptic feedback. The pen design would be based on the open pen accessible on github (3D model, Arduino and MS Surface code). Tasks:
Details |
| PT/BT/DT/MT | Dr. Aurélien Tabard |
eLabBench for MS Surface Tabletops
This project involves the re-design of the eLabBench for Microsoft Surface 2 tabletops. It is a collaboration with students and researchers from the IT University of Copenhagen. The eLabBench is a tabletop application for biologists (video in danish). It augments laboratory benches digital capabilities and links data from desktops computers to tabletops or other devices. The goals of the eLabBench re-design are 3 fold:
Details |
| BT/DT/MT | Dr. Aurélien Tabard |
Toolkit for crowd-sourced mobile environmental sensing
This project(s) is the follow up to the NoxDroid.org project (paper, poster). It involves building mobile sensors plugged to Android phones that can report information about the environment (air quality, radio-activity, noise, etc.).The idea behind the project is of using low-cost and easy to build sensors which lets citizens gather information about their environment, rather than relying on expensive and precise sensors managed by public or private laboratories. In the long run, the hope is that the quantity of data collected will balanced the lack of precision. This project is big and can be divided into 3 sub-projects (carried by different students):
Details |
| BT/DT/MT | Dr. Aurélien Tabard |
Understanding occlusion on tabletops
Most tabletop applications assume that the whole tabletop will be free of objects and the whole screen real estate available for display. Yet with their horizontal surfaces, tabletops afford objects laying on them as we could notice in the eLabBench project. This projects aims at studying how people are currently using tables or desks, and analyzing data from existing tabletop applications (mainly from the eLabBench) to better understand the types of objects laying on them. There are plenty of projects augmenting or integrating physical objects on tabletops. The idea here is rather to define the types and properties of objects that shouldn't be augmented (e.g. a sandwich on a meeting table).This qualitative and quantitative information would be useful for the next step: designing mechanisms to handle occlusion such as this project from Purdue Univ. Details |
| BT/DT/MT | Dr. Aurélien Tabard |
Toolkit for programmable watches
Many "smart" or programmable watches are currently reaching the market, but they are often cumbersome to program and require extensive JAVA or C knowledge. The goal of this project is to build an toolkit that designers could use to develop applications for watches. The toolkit should provide access to the watch functionalities (sensor data, display) in a designer friendly environment (Flash, Processing, Max/MSP or others). For reference:List of watch candidates: inpulse, Texas Instruments EZ430 Chronos (get) metawatch, LiveView, dynawatch. An extra set of things would be to provide easy to use machine learning or gesture recognition mechanisms. Details |
| BT/DT/MT | Dr. Aurélien Tabard |
Tesla-UI : Wireless and Powerless Tangible Interaction
The aim of this project is to explore the design of wireless devices that do not rely on embedded batteries to operate. Instead these devices gather energy from an electro-magnetic field present in the environment (using the same principle as RFIDs but with interactive capabilities). This principle could be used to create wireless and battery-less remote controls. Some information on the first practical steps are available here to give you an idea of the ease (or difficulty). Tasks:
Details |
| BT | Emanuel von Zezschwitz |
A pattern-based authentication method resilient against smudge attacks
Ein Smartphone ohne Touchscreen? Das ist heute kaum mehr vorstellbar. Doch Touchscreens haben nicht nur Vorteile: Folgende Teilaufgaben sind zu erfüllen:
Details |
| BT/MT | Emanuel von Zezschwitz |
An in-situ evaluation of mobile device sharing behavior
Smartphones speichern eine Vielzahl an privaten Daten. Gleichzeitig haben Befragungen gezeigt, dass die Geräte von ihrem Besitzer immer wieder verliehen werden, um Dritten die Nutzung gewisser Features (zb. Facebook) zu ermöglichen. Das Ziel dieser Arbeit ist es, das tatsächliche Nutzerverhalten bezüglich des Teilens von Smartphones zu evaluieren. Zentrale Fragen sind:
Um Antworten auf diese Fragen zu bekommen, soll ein geeigneter Prototyp entwickelt werden, welcher daraufhin in einer Feldstudie (diary study) zum Einsatz kommt. Es müssen folgende Teilaufgaben erfüllt werden:
Details |
BT = bachelor thesis - PT = project thesis - DT = diploma thesis - MT = master thesis - PWAL = practical research course

