Lasting Effects of Emotion Elicitation in VR
"MA/ BA"
Status | open |
Advisor | Rivu Radiah, Ville Mäkelä |
Professor | Prof. Dr. Florian Alt |
Task
Description
Virtual Reality is increasingly being used as a research tool. It is particularly useful in situations, where users should not be put at risk, for example, when testing a novel automotive user interface; or where running a study in the real world is a lot of effort.
At the same time, affective user interfaces, that respond to or evoke certain emotions are becoming increasingly popular. However, it is unclear yet how well emotion elicitation works for different tasks commonly done in virtual reality.
The objective of this thesis is to obtain a thorough understanding the lasting effects of emotions in humans during performing tasks in VR. We look into different tasks in VR, different emotion elicitation methods and how long the emotions last. The thesis requires the design and implementation of a user study to understand how task performance is affected due to emotions in VR. In addition, this work also explores how negative mood elicitation affects task performance.
Tasks
- Comprehensive survey of related work
- Design and development of a prototype
- Evaluation of the prototype and comparison to previous work
Requirements
- Independent scientific work and creative problem solving
- Interest in performing user studies and experiments
- Interest in VR
- Experience with C# 3D authoring tools (e.g.,Unity) is preferred