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Future Traveler Transition Experience/Traces between RE and VE across HMIs in Highly Automated Vehicles

master thesis

Status in progress
Student Tianyang Lu
Advisor Jingyi Li, Linda Hirsch
Professor Prof. Dr. Andreas Butz

Task

How to combine different HMI elements into an overall concept so that the requirements for the role of the passenger across real and virtual environments can be met?

How to extend and maintain the positive effects that engendered in virtual environments (joy in VR games/ restored attention in VR relaxation experience) to the physical car environment?

How to transit/integrate the passenger experience of virtual environments into a physical car interior/context?

How can we tangibilize meaningful moments in a journey (or take them with us)?


References

    [1] Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented reality: A class of displays on the reality-virtuality continuum. 2351. https://doi.org/10.1117/12.197321

    [2] Wiegand, G., Mai, C., Holländer, K., & Hussmann, H. (2019). InCarAR: A Design Space Towards 3D Augmented Reality Applications in Vehicles. Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 1–13. https://doi.org/10.1145/3342197.3344539

    [3] Li, J., George, C., Ngao, A., Holländer, K., Mayer, S., & Butz, A. (2020). An Exploration of Users’ Thoughts on Rear-Seat Productivity in Virtual Reality. 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 92–95. https://doi.org/10.1145/3409251.3411732

    [4] Bengler, K.; Rettenmaier, M.; Fritz, N.; Feierle, A. From HMI to HMIs: Towards an HMI Framework for Automated Driving. Information 2020, 11, 61, doi:10.3390/info11020061.


Keywords

transition phase, virtual environment, real environment, HMIs, car, VR
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