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Home > Teaching > WS 2020/2021 > OGW

Open Games Workshop

Lecturer: Dr. Ville Mäkelä
mailto: ville.maekelae(at)ifi.lmu.de
Hours per week: 4
ECTS credits: 6

Modul: P 5.0.2 oder P 5.0.4: Gruppenpraktikum zu fortgeschrittenen Themen der Informatik I oder Informatik II, P2, P3 oder P6: Vertiefende Themen für Master

News

  • 17.02.2021: Open Game Workshop is nearing its end. Check out some of the demos below.
  • 28.10.2020: Dates and tentative schedule available.
  • 2.9.2020: Further information and exact dates will be available soon.
  • 2.9.2020: uni2work page and website are up.

Demos:

  • Corporate Frenzy

    Demo

    Created by Antonia Halbig, Julian Hager, Severin Schmid

  • Pirates and Cures

    Demo

    Created by Maike Friedrich, Vasil Lazarov, Yara Fanger

  • G for Gravity

    Demo Website

    Created by Marius Rusu, Shaoying Liu, Sybil Bast

  • Student Out of a Labyrinth

    Demo

    Created by Elena Wallwitz, Julia Huber, Tien Duc Nguyen


Dates and Location

  • Tutorials: Wednesdays 14-16 | Online

    November 4, 2020 - February 3, 2021
  • Final presentations: February 3, 2021 | Online
  • Final submission: February 17, 2021

Contents

In this workshop, students will design and develop a computer game in small groups. Students will create a game concept, develop a playable prototype, and maintain a game design document throughout their project. At the end, the games will be presented to and evaluated by other groups.

The final deliverables are:
  • A functioning game prototype
  • A complete game design document
  • A final presentation and demonstration of the game

Schedule

  • November 04: Organization, Introduction, Tips, Tricks and Resources
  • November 11: Optional feedback session
  • November 18: Game pitches and group introductions
  • November 25: Optional feedback session
  • December 02: Progress update
  • December 09: Optional feedback session
  • December 16: Progress update
  • (Christmas break)
  • January 13: Progress update
  • January 20: Optional feedback session
  • February 03: Progress update
  • February 17: Demo Session
  • February 28: Final deliverables

Students

The lecture course is suitable for:

  • Students of Media Informatics (Master)
  • Students of Computer Science (Master)

The course is intended for Master's students and can only be credited to the Master's degree.

Bachelor students have the possibility to attend the course and collect ECTS credits for the Master in advance. However, it is not possible to contribute to the current Bachelor's program.

The number of participants is limited to 20 students. For further participants there is a waiting list.

Bachelor students can only participate in this course if the place is not already occupied by a Master student.


Registration

Applications by central application facilities on Uni2Work.


References


Wolfgang Höhl
BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008

BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005

BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009

BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008

FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004

HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009

HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009

HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 und in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11

HÖHL, Wolfgang: Die „Innere Logik“ der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78

JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981

LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44

MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009

POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009

ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004

ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010

SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien

De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA

WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007

WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009

WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009


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