Open Games Workshop
Lecturer: Dr. Ville Mäkelämailto: ville.maekelae(at)ifi.lmu.de
Hours per week: 4
ECTS credits: 6
Module: P 5.0.2 or P 5.0.4: Gruppenpraktikum zu fortgeschrittenen Themen der Informatik I or Informatik II, P2, P3 or P6: Vertiefende Themen für Master
News
- 26.7.2021: Open Game Workshop is nearing its end. Check out some of the demos below.
- 20.2.2021: Tentative dates and schedule available.
- 20.2.2021: Check out some of the demos from last semester.
- 20.2.2021: uni2work page and website are up.
Demos:
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Prometheus
Demo (Windows and Mac)Created by Louis Grüll, Niklas Hirsch, Tim Lehmann
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Molten Moons
Demo (Browser, Windows and Mac)Created by Patrick Tamunjoh, Vanessa Voigt, Verena Winterhalter
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Fix the Lighthouse
Demo (Windows, Mac, and Linux)Created by Benedikt Pirker, Christian Schmalzbauer, Miriam Halsner
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Arcade Racing
Demo (Windows)Created by Johannes Merkt, Thomas Horner, Wenfeng Zhu
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Banana Drama
Demo (Windows) Demo (Mac)Created by Chau Duong, Dominik Runge, Magdalena Benkard
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Bubbles Time Troubles
Demo (Windows) Demo (Mac) Demo (Linux)Created by Pauline Leininger, Thomas Holger, Valentin Scheibe
Dates and Location
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Tutorials: Wednesdays 14-16 | Online
April 14, 2021 - July 7, 2021 - Final presentations / demo session: July 28, 2021 | Online
Contents
In this workshop, students will design and develop a computer game in small groups. Students will create a game concept, develop a playable prototype, and maintain a game design document throughout their project. At the end, the games will be presented in a public demo session.
The final deliverables are:- A functioning game prototype
- A complete game design document
- A final presentation and demonstration of the game
Schedule
- April 14: Organization, Introduction, Tips, Tricks and Resources
- April 21: Optional feedback session
- April 28: Game pitches and group introductions
- May 5: Optional feedback session
- May 12: Progress update
- May 19: Optional feedback session
- May 26: Optional feedback session
- June 2: Progress update
- June 9: Optional feedback session
- June 16: Optional feedback session
- June 23: Progress update
- June 30: Optional feedback session
- July 14: Progress update
- July 28: Demo Session
- August 11: Final deliverables
Students
The lecture course is suitable for:
- Students of Media Informatics (Master)
- Students of Computer Science (Master)
The course is intended for Master's students and can only be credited to the Master's degree.
Bachelor students have the possibility to attend the course and collect ECTS credits for the Master in advance. However, it is not possible to contribute to the current Bachelor's program.
The number of participants is limited to 30 students. For further participants there is a waiting list.
Bachelor students can only participate in this course if the place is not already occupied by a Master student.
Registration
Applications by central application facilities on Uni2Work.
References
BARTENBACH, C.: Handbuch für Lichtgestaltung, SpringerWienNewYork 2008BIRN, Jeremy: Digital Lighting and Rendering, New Riders 2005
BLANK, Richard: Film & Licht, Alexander Verlag, Berlin 2009
BROOKER, Darren: Essential CG Lighting Techniques, Focal Press, Oxford 2008
FUNK, Gerhard: Digital Media for Artists, Kunstuniversität Linz, 2004
HIRST, Tony: Digital Worlds – Interactive Media and Game Design, Open University undergradute course, May 2009
HÖHL, Wolfgang: Interaktive Ambiente mit Open-Source Software, 3D-Walk-Throughs und Augmented Reality für Architekten mit Blender 2.43, DART 3.0 und ARToolKit 2.72, SpringerWienNewYork 2009
HÖHL, Wolfgang: Generative Solar Design, Lichträume, Schattenkörper und Sonnenstandssimulation, in: Computer Spezial 2/2009, Bauverlag BV GmbH., Gütersloh 2009, S. 13 - 19 und in: FORUM PLANEN 11 / Juni 09, Österreichischer Wirtschaftsverlag, Wien 2009, S. 9 – 11
HÖHL, Wolfgang: Die „Innere Logik“ der Form, Neues vom Design Modelling Symposium 2009, in: db 12/2009, Leinfelden-Echterdingen 2009, S. 76 – 78
JOHNSTON, T.: The Illusion of Life. New York, Abbeville Press, 1981
LASSETER, John: Principles of Traditional Animation applied to 3D Computer Animation ACM Computer Graphics, Vol. 21, Number 4, July 1987, S. 35-44
MULLEN, Tony: Mastering Blender, John Wiley & Sons, Indianapolis 2009
POTTMANN, H.: Architekturgeometrie, SpringerWienNewYork 2009
ROOSENDAAL, T.: The Official Blender 2.3 Guide, No Starch Press, San Francisco 2004
ROOSENDAAL, T.: The Essential Blender, No Starch Press, San Francisco 2010
SCHIPEK, Dietmar: Grundbegriffe Animation, in: mediamanual.at, Bundesministerium für Unterricht, Kunst und Kultur, Wien
De STEFANO, R.: The Principles of Animation, Electronic Visualization Laboratory, University of Illinois, Chicago / USA
WARTMANN, C.: Das Blender-Buch, D-Punkt Verlag, Heidelbarg 2007
WARTMANN, C.: The Blender GameKit – Interactive 3D for Artists, No Starch Press, San Francisco 2009
WILLIAMS, R.: The Animators Survival Kit, Faber & Faber, London 2009