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Lecture Learning in Computer Science
Lecturer: Prof. HußmannTutorials: Axel Hösl
Hours per week: 1 (Lecture) + 1 (Tutorial) (non-regular recurrence)
ECTS credits: 3
Modul: Master Learning Sciences WP1.2.2 Learning in Computer Science
News
- Note: This lecture is limited to students of Master 'Psychology in the Learning Sciences'.
- Note: All further information will be made available through the 'edupsy' Moodle system of the Department of Psychology.
Dates and Locations
- Lecture/Tutorial:
Date: Tuesday 10am ct to 12am
only on the following days: Oct 13, Oct 20, Oct 27, Nov 3, Nov 10, Nov 17, Nov 24, Dec 8, Dec 15
Location: Leopoldstraße 13, Building H1, Room 1001
Contents
Learning is a central topic in Computer Science in various respects. The focus in this lecture plus case study will be on the very specific situation when users of a computerized system are exposed to the interface of the system and have to learn how to use the system. This is a question of increasing importance for industrial products of all kinds, which are becoming more and more computerized driven by technological progress.
How do novice users react when being confronted with novel interfaces of computerized systems? Can problematic situations like deterrence of the user or operation errors be prevented by a clever design of the system? How can systems be master-tailored to a specific group of users? How can the design of a system intrinsically support a progressive learning curve for the users in mastering the system?
These questions will be in the focus of the lecture. Theories and design approaches from the area of Human Computer Interaction, a sub-discipline of Computer Science neighboring to Psychology, will be introduced in the lecture. Concrete techniques for a user-centered design process for computerized products will be presented, with an emphasis on "low-fidelity prototyping" techniques. These techniques enable a design phase, which decouples interaction issues from technical issues. In particular, all design steps in such a methodology can be carried out in principle without any prerequisite knowledge in technology or programming.
The lecture course is suitable for:
- Students of Master 'Psychology in the Learning Sciences'
Lecture
The lecture comprises the following separate lessons, each of which is designed to last for 90 minutes. The lectures which will comprise extensive interactive elements.
- Unit 1: Mental Models and Human Errors
- Unit 2: Requirements and Scenarios
- Unit 3: User-Centered Design and Prototyping Techniques
- Unit 4: Basic Design Rules
- Unit 5: Evaluation techniques in Human-Computer Interaction
Tutorial
There will be three tutorial units, in which students actively work on case studies.